Shure SLXD4 Wireless Mic Receiver
Shure·Model SLXD4·shure-slxd4-g58
Photos
Manufacturer product photography — the drawn faceplate above stays true to panel layout; these show the hardware itself.
About the Shure SLXD4
The Shure SLXD4 is an entry-level digital wireless receiver that delivers surprisingly good audio quality for its price, with digital transmission that eliminates the compandingCOMpressing-exPANDing: analog wireless squeezes audio’s dynamics to fit the radio link, then mirrors them back out. Done badly, it breathes. artifacts of older analog wireless systems. Its half-rackThe standard slice of rack height: 1U = 1.75″. A 3U box takes three slices; half-rack gear pairs two units side by side in one. size means you can pair two in a single rack space for cost-effective multi-channel wireless mic deployments. A great starting point for acts that need reliable wireless microphones without the investment of the ULX-D or Axient platforms.
The SLXD4 is Shure's entry point into digital wireless receiving, and it earns its place in a working rack by doing one thing cleanly: getting a mic signal off the stage and into your console without the pumping and breathing you'd hear from older analog compandingCOMpressing-exPANDing: analog wireless squeezes audio’s dynamics to fit the radio link, then mirrors them back out. Done badly, it breathes. systems. It's a half-rackThe standard slice of rack height: 1U = 1.75″. A 3U box takes three slices; half-rack gear pairs two units side by side in one., single-channel receiver, which means you mount two side-by-side in one rack unit using a standard half-rack tray. For a touring act that needs two or three wireless channels on a budget, a pair of these stacked together is a genuinely tidy solution.
At 8 watts draw and 0.7 kg per unit, two SLXD4s together barely register on your power budget or your back. The 190 mm depth is shallow enough to fit most shallow rack cases without drama. You get both XLRThe standard 3-pin locking connector for mics and balanced line signals — pin 1 is the shield, pins 2 and 3 carry the balanced pair. and quarter-inch outputs on the rear — use the XLR into your console or stageboxThe I/O endpoint on stage: mics plug in there and one digital line (AES50, Dante) carries everything to the console. The snake, digitized. every time; the TRSTip-Ring-Sleeve — a 1/4″ jack with three contacts carrying a balanced signal or a stereo pair. A guitar plug with one extra ring. is there for emergency direct runs or non-standard setups. The two BNCThe twist-lock coax connector used for word clock and antenna runs — it locks, so it can’t be pulled out mid-show. antenna inputs support diversityA receiver with two antennas and two radio sections that continuously picks the stronger one — the difference between a dropout and a show. reception, so you'll want to position or remote your antennas properly rather than leaving the stubs pointed randomly inside a closed rack case.
This receiver makes sense for smaller touring acts, corporate AV builds, or houses of worship where budget is real and RFRadio Frequency — the wireless part of wireless. RF planning is why big rigs scan, coordinate, and combine antennas instead of hoping. environments are not nightmarish. If you're running more than four or five channels, or working festival stages with heavy RF congestion, you'll want to look toward the ULX-D ecosystem, which offers proper cascade networking, wider tuning bandwidth, and DanteThe most common audio-over-network standard: dozens of channels of uncompressed digital audio down one ordinary Ethernet cable between Dante boxes. output options the SLXD4 doesn't have. The SLXD4 is not that system — it's honest about what it is, and at $499 per channel, that honesty is part of the value.
In the rack
- Always remote your antennas out of the rack lid using BNCThe twist-lock coax connector used for word clock and antenna runs — it locks, so it can’t be pulled out mid-show. extension cables — RFRadio Frequency — the wireless part of wireless. RF planning is why big rigs scan, coordinate, and combine antennas instead of hoping. doesn't care about your tidy rack, and a closed lid will kill your range.
- Budget one rack unitThe standard slice of rack height: 1U = 1.75″. A 3U box takes three slices; half-rack gear pairs two units side by side in one. for every two SLXD4s, but buy a proper half-rack mounting tray rather than shimming them in; the tray keeps the units from shifting and protects the rear connectors.
- Run the XLRThe standard 3-pin locking connector for mics and balanced line signals — pin 1 is the shield, pins 2 and 3 carry the balanced pair. output, not the quarter-inch, into your snakeA multicore cable bundling many channels into one stage-to-console run. A sub-snake collects one corner of the stage into a drop box. or stageboxThe I/O endpoint on stage: mics plug in there and one digital line (AES50, Dante) carries everything to the console. The snake, digitized. — balancedCarries the signal on two wires and cancels whatever noise both pick up — why mic cables can run hundreds of feet hum-free. signal over any cable run longer than a few feet.
- Keep transmitter and receiver on the same frequency group as selected in the unit's menu; mixing groups increases the chance of intermodulationIntermodulation — ghost frequencies created when transmitters mix in each other’s electronics. Why multi-channel wireless is calculated, not guessed. issues when running multiple units simultaneously.
SLX-D single-channel digital wireless receiver. 32-bit/24-bit digital audio.
I/O Ports (6)
| Port | Connector | Direction | Signal | Channels |
|---|---|---|---|---|
| XLR Out | XLR MALE | output | analog audio | — |
| 1/4" Out | TRS QUARTER | output | analog audio | — |
| Antenna A | BNC | input | antenna | — |
| Antenna B | BNC | input | antenna | — |
| Network (RJ45) | RJ45 | bidirectional | data | — |
- Power (15V DC) (DC BARREL)
Deciding between two?
Rack space, watts, weight and every connector, side by side.
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Guides from our library that cover planning around wireless mic gear.
Why sealed IEMs make you feel disconnected from the room — and exactly how to put the audience back into your mix with one or two well-placed mics.
Why your wireless mics and IEMs need a frequency plan, what intermodulation means in practice, and how to coordinate channels for a clean show.
When you need a combiner vs a distro, active vs passive, cable choice and length math, and how to scale a 4-pack rig into an 8 or 12-pack without intermod nightmares.

